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Make/Hack/Play Together

Karen Fasimpaur

This mini-course will introduce educators to the “Maker movement,” both in digital and non-digital realms. Making is a fun way to experience production-centered, peer-driven learning and engage students in STEMx to develop important real world skills. Participants will make or hack something of their choice, such as a map, app, infographic, sculpture, music, zine, food, video, web page, or toy, and discuss the role making has in the STEMx classroom. This mini-course is expected to take approximately 12 hours, during which participants will work through the activities on their own schedule. Teachers taking the class will experience production-centered, peer-driven learning firsthand, make something of their choice, hack or remix something someone else has made, explore how the maker movement might fit into their own teaching and learning context, and connect in meaningful ways with the other teachers and learners.

Mini-Course and Registration Schedule:

This mini-course is self-paced and can be started upon enrollment.

  • In the first activity, participants will introduce themselves and talk about what they want to get out of this mini-course. They will then view a few videos about what make/hack/play means and the "Maker" movement and how it relates to education. Finally, they will do their first "Make" project, which will be to make something in the real world. It can be a project of their choice, such as making a zine, doing a toy hack, making some food, doing origami, building circuits, a robot, a rocket, or something else of their choice. For actual activities see: https://p2pu.org/en/courses/824/content/1624/ https://p2pu.org/en/courses/824/content/1629/ https://p2pu.org/en/courses/824/content/1625/
  • In this activity, participants will participate in their second make project, which will be creating something in the digital world. They can choose from a variety of projects, such as making a web page, a stop motion video, a digital story, a Scratch project, or something else they come up with for their digital project.
  • In this activity, participants will remix one of the projects someone else has done in activities 1 or 2. This might be to take an idea for a "Make" project and "hack" it into something related (and then making that), or it could be to take a digital project like a video or a Scratch project and remix it into a new work. Participants will reflect on the creativity involved in remixing.
  • In the final activity, participants will reflect on the "Making" they've done and think about how they can apply it in their own educational context. How might they incorporate "Making" in their classrooms? How can it support learning standards and goals? What "Make" projects might be most useful? What are their next steps?

About The P2PU School of Ed

The P2PU School of Ed brings the model of open, community-based peer learning to professional learning for K-12 teachers. It's about hands-on learning driven by each educator's particular needs and classroom situations. It's about connecting, collaborating, and creating, not just reading or studying. All courses in this school are free, open-licensed (CC BY), and online. You can use the content in them for any purpose you like as long as you cite the source.

About Karen Fasimpaur

An enthusiastic user of many technologies, Karen Fasimpaur has worked in education and technology for over 20 years. She is a nationally-known consultant, providing professional development, curriculum development, and technology planning assistance to organizations across the country. Karen is the founder and organizer of the P2PU School of Ed, has co-facilitated MOOCs, and manages several online community spaces. Intrigued by the potential of Open Educational Resources, she is the creator of the K12 Open Ed web site (www.k12opened.com) and is coordinating several OER projects, including a kids open dictionary. A noted speaker on the use of mobile technology in education, she has presented at many national events and written extensively on technology integration. Previously, Karen has run an international technology integration company, worked in software development and textbook publishing, and taught elementary and adult education. Karen lives in a remote part of the desert southwest in an off-the-grid house she built with her own hands.